Orange Thief
Try to collect all 30 oranges within 60 seconds without getting caught!
Controls:
A and D to move
W or Space to jump
Left click on an enemy to pause them
Right click anywhere to unpause the currently paused enemy
Press 'R' at any time to restart the game
Tips:
- Paused enemies can be used as platforms to reach hard-to-access areas.
- When paused, an enemy is unaffected by gravity and cannot catch you.
- Only one enemy can be paused at a time.
- Your click doens't need to be pixel-perfect; the glow effect will show you which enemy will be paused when you click.
This was originally meant for the Mini Jam 60 (https://itch.io/jam/mini-jam-60) but things came up and I couldn't complete this on time, so I fleshed it out more.
Enjoy!
Status | Released |
Platforms | HTML5 |
Author | AmbledScreggs |
Genre | Platformer, Action |
Made with | Unity, Aseprite |
Tags | 2D, Pixel Art, Short, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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